![]() Even going back to the 90s and early 2000s there was a lot of innovation on the PC front like DOOM, Arcanum, Deus Ex, Half Life etc. I also think PC is where the more genre defying experimental western games are. I feel like even the best Japanese PC ports, like some of the Capcom ones, are always at least a little off, especially in the UI and menus. It's probably much easier to tell if you play on PC instead of console. Feel free to teach me something regarding video games then! Is this a dumb perspective to have, or am I right here somewhere? Is this the same bullcrap people have been writing for ages? I wouldn't know. Japanese games doesn't need an Arkham Asylum to have a crazy Joker character to "match it" with the Gotham society and the very similar baddies in the game, but instead they have a medieval/magical/mecha society with varied world building, and have Kefka instead. Parasite Eve is a horror game that has techno-music it its fighting, but most western games would probably choose something resembling more of a halloween-themed spookyness. The character arcs are also built almost as if they are meant to win in the end, or am I wrong here? Japanese developers surely blend styles more. For example if it's a war-game, then it must be war-like music, just like in Hollywood. While western developers in my perspective seem to keep themselves in the same "style category" when creating an idea for a game, and barely putting in layers that would give it more nuance. ![]() Like using a door as an eerie loading screen, like in Resident Evil. They also take advantage of its limitations to be creative. Either Japanese games are more genre-defying even if it is "an action game", or a Japanese action game doesn't care what their audience thinks and creates solely for something to be its own thing. My first thought is that Japanese developers aren't afraid to combine many more elements from other genres in their games, no matter what the actual game is suppose to become in the end. So is it something more complicated at play here, or is this as obvious to me that there is clearly a style difference here? What is the style difference then? Some attention to detail, or some different perspective? Something with the narration? Or is it just that they're using different programs and 3D engines, giving it a Japanese and respectively Western feel? ![]() If you blindly played Lost Planet, Vanquish or Bayonetta from the ps3 generation, would you guess if it's western or eastern despite two of them being very Gears of War-like? Would you think Metal Gear Solid is made in the USA because of its setting, but Splinter Cell is Japanese because one level was in Japan? Can you tell when a Japanese producer is interpreting western stuff like the medieval attributes of Dark Souls, versus western developers making everything Japanese/other cultures into some fortune cookie type of kitsch? Even better, would an average gamer have ever guessed correctly if Ghost of Tsushima was a Japanese or an American game? Also WWE games are all Japanese but I'm assuming they don't "feel" Japanese? Even when trying Blinx for the Xbox Original, not knowing who made it, there is something with the cutscenes that just feel uniquely like a lot of Japanese games. The Twin Snakes to GC don't really feel western but it was also directed by a Japanese movie director. Like Metroid Prime couldve been from both. So much so, that I immediately knew that the game actually wasn't made in Japan, and I was right! It just didn't feel like the other Mario games do. I'm playing Mario + Rabbids for the first time, and there is simply something about the design choices when it comes to art style, menues, music and pacing in gameplay that is almost characteristic of either one of these styles. Warning: Broad generalization ahead, since some people get angry and they also have rights! This text is also poorly written and leans in favor of Japanese game design. This is something I'm questioning since ive always thought that there is a difference.
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